Simulcraft
Welcome to the immersive world of Synclexia, where the boundaries of reality blur and the mind takes the helm of virtual exploration. Here, we invite you to engage with simulated content{error} …

import pygame
import numpy as np
import random
# Synclexia neural interface library
try:
import neuralint # Synclexia neural interface API
except ImportError:
neuralint = None # Ensure the program runs without actual neural input
# Initialize pygame
pygame.init()
# Constants
WIDTH, HEIGHT = 800, 600
BACKGROUND_COLOR = (0, 0, 0)
ENTITY_COLOR = (0, 255, 0)
# Setup display
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption(“Neural Interface Virtual World”)
# Clock for controlling FPS
clock = pygame.time.Clock()
# Virtual Entity Class
class VirtualEntity:
def __init__(self, x, y):
self.x = x
self.y = y
self.speed = 5
def move(self, dx, dy):
self.x = max(0, min(WIDTH, self.x + dx))
self.y = max(0, min(HEIGHT, self.y + dy))
def draw(self, screen):
pygame.draw.circle(screen, ENTITY_COLOR, (self.x, self.y), 10)
# Initialize virtual entity
entity = VirtualEntity(WIDTH//2, HEIGHT//2)
def get_neural_input():
“””Fetches movement signals from the neural interface”””
if neuralint:
signals = neuralint.read_signals()
dx = signals.get(‘move_x’, 0) * entity.speed
dy = signals.get(‘move_y’, 0) * entity.speed
else:
dx, dy = random.choice([-5, 0, 5]), random.choice([-5, 0, 5]) # Placeholder for testing
return dx, dy
# Main loop
running = True
while running:
screen.fill(BACKGROUND_COLOR)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Neural input movement
dx, dy = get_neural_input()
entity.move(dx, dy)
# Draw entity
entity.draw(screen)
# Update display
pygame.display.flip()
clock.tick(30)
pygame.quit()